Re: Randomness and the die roller.
I'll try to explain it.
Lets take my char Mara (a very nice, but rather small witch) and a climbing roll as example:
Climbing is rolled vs:courage/dexterity/strength. Mara has a climbing skill of 2(very low), a courage of 14(high), a dexterity of 15(very high), and a strength of 7(extremely low).
Now I throw the dices: 14, 17, 6.
OK, my courage roll is a bare success (14/14). My dexterity roll would be a miss, but I can use 2 of my climbing points to "make up" for it (17/15+2). The strength roll is a sucess (6/7). All together I barely made this climb, with 0 skill points left. The GM would describe how I reach the top, needing severall minutes to recover my senses.
Now what happens if the dice are sorted?
17, 14, 6
OK, my courage roll is a miss, and I can't make up for it (17/14+2). My dexterity roll would be a success (14/15). The strength roll is a sucess (6/7). All together I miss the climb by 1 point, so a failure. The GM would describe that I start to climb, but lose courage halfway and now sit a few steps below the top of that ravine, afraid to move further.
6, 14, 17
Now I would have no courage problem (6/14), and also would be dexterious enough (14/15). But halfway up the ravine my strength gives way, and I sit there, totally exhausted (17/7).
As you see, there is a major difference if the rolls are sorted or not.