Rules Reference
Players are Spider-Totems, summoned out of their home universes to "do their duty" in repairing their fellow Spider's "Web" in the face of the MCU's "Blip" or "Snap". Players will be given a selection of barebones datafiles for their PCs, randomly generated by the GM, so:
{NAME} ({Current HP}/{MAX HP} HP)
ROLE: {Role title and description, motivation for advancement}
Armor: {damage reduction}
War Dice: {additional d6 that can be spent as a bonus to rolls or powering abilities}
Force: {added to rolles for displays of strength, like kicking in doors, using
clunky, powerful weapons, or intimidating others.}
Tactics: {added to rolls for applications of logic, like maintaining a disguise,
hacking into a database, or operating machinery.}
Cognition: {added to rolls for expressions of will, like persuasive speeches, off-
the-cuff bluffing, or psychic manipulation.}
Reflexes: {added to rolls for feats of agility, like dodging bullets, using light,
precise weapons, or parrying enemy attacks. This, Cognition, and Tactics covers Spider-Sense, which all Spiders posess}
TRAITS
{Additional powers, knowledge, skills, and other equipment w/ descriptions}
INVENTORY
{weapons and gear, with descriptions}
In addition to any "baseline" powers, PCs will also get an additional "Spider-Power" chosen equally from "Spider-Webs", "Wall-Crawling", or an extra randomly-generated Power/ability.