One more thing to consider, rolling that many dice in a Forged in the Dark system means those will rarely or ever fail, and you have 0 dice in anything else, so if you're not looking for clues or interrogating witnesses (think that's what those are for?), you'll be getting the worst of two dice. More, when rolling that many dice, you'll only get to Advance on the rare occasion where you fail. Failure makes stories interesting and drives consequences.
If you want to add a description, that'll help me. I was thinking in terms of abilities that are like "Leaping (2)". I'm by no means against abilities with
https://tvtropes.org/pmwiki/pm...oldsLikeLotusBlossom, but for ruling whether an ability is relevant for use in a given situation and what effect it should have, I want to make sure it's clear to me.
Definitely liking the creativity and having a focused character will definitely be interesting!!