Chapter 3, Scene 5: The Stag Lord's Fort
It takes you about half an hour, but between Wilkezag's and Dubh's first aid and Telric's water magic, you manage to get yourselves patched up, refocused, and ready for one last battle. Your prisoners don't seem to be too upset to be locked up: they seem to think this will only be a temporary situation. You catch Falgrim whispering to Jex, "Don't worry. The old guy will take care of these do-gooders no problem, and Jeb and Topper will let us out when they get back from hunting, or we'll get out eventually on our own. This cave isn't really meant to hold people in, just monsters like Beaky. What do you say, Jex? Every wanted to be a bandit king's first lieutenant? Get in on the ground floor, right?"
While you're getting yourselves back together, Akiros finishes tacking up the bandits' two horses. They seem to be happy enough to see him, which makes you think he was probably the only one taking care of them in the first place. Hearing that the zombies have been pacified for now, he moves to reopen the gate. "Go with the gods, folks. You'll never see me again. Good luck on.... whatever it is you're trying to do. Don't know what I'm doing, but it's not hanging around people crazy enough to try to make a real nation in the Stolen Lands. The place is cursed. It'll always be cursed, no matter how you try. Maybe I'll head south and sell my sword in Gralton. Always plenty of work for sellswords there. You don't even really have to do anything most of the time; those nobles are too busy crying in their beer to actually get anything done." Unless you do something to stop him, he reopens the gate and rides off to the south and east, toward the Tuskwater.
As you police up the area, you take inventory of whatever the bandits had, both their personal equipment and their stockpiles in the armory, Akiros's storage room, and the Stag Lord's personal chambers. In the armory, you find a pretty impressive collection of longbows, spears, shortswords, and leather armor, enough to outfit a much bigger bandit company than the Stag Lord actually ran. It doesn't seem like the band used to be much bigger, either. Maybe he was just stocking up and looking to expand?
The storage room doesn't have anything very interesting, just sacks of oats and other dry goods, firewood, some tools, and a fair bit of dried and smoked meat. The Stag Lord's private room, which you're now seeing for the first time, is well insulated with animal hides (in contrast to the rather drafty and chilly nature of the rest of the fort), with a ragged bed in one corner and a sturdy chest serving as a nightstand. Inside the chest, you find mostly bedding and some other miscellaneous items, including three extra crudely-stitched leather masks. Digging deeper, you find the best (and most portable) treasures: a small pouch of gold coin (mostly Brevic), a collection of cut gems and other jewelry, and a pewter belt buckle cast with a depiction of two succubi entwined in a passionate embrace. Tricky to show off in most social situations, that. But still, even including the bandits' personal gear (adding to your stack of healing potions, but only Dovan's rapier and the Stag Lord's composite longbow are worth keeping) this is nowhere near all of the treasure that you know the Stag Lord's group has taken over the last several months. The rest must be guarded by this "creepy old guy" that all the bandits have been mentioning.